Add 2x Synthetic Flash to the Head before attaching it.Attach components by picking them up and then clicking on the endoskeleton. When putting the parts together, use the Robot Endoskeleton as a base.Wait for a short time for the pieces to be built.Select Add To Queue for Robot Endoskeleton, Left Arm, Right Arm, Left Leg, Right Leg, Torso, and Head, then click on Process Queue in the right side. Click on the Exosuit Fabricator to open its menu.Fill the Exosuit Fabricator with 50 sheets of metal.If a player's positronic or robotic brain is "dead" (completely inactive), use it in hand to reboot it. Make sure you have a positronic or robotic brain lying around (robotic brains can be made in the medical section of the exosuit fabricator with sufficient research levels) and keep activating it from time to time. It is generally a good idea to have one or two empty cyborg bodies built and ready for people that want to become cyborgs and to let dead players rejoin the round as borgs. Each cyborg is required to follow the AI's laws and may choose one of the AIs if more than one exists. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the AI is insane. The Cyborg is the Roboticist's primary creation and upkeep. These contracts are important - without a signed contract making a man into a machine is technically murder - no matter how much they want it! ![]() It cannot fit in toolbelts, however it does fit in biomechanical engineer labcoats. ![]() The cyborg analyzer can be quite useful in repairing Cyborgs and IPCs allowing easy diagnosing of damages. You pulse wires in cyborgs to test their useage. Crowbars can be used in opening up cyborgs and surgery on IPCs. The crowbar can pry open things and is used in de-constructing objects like computers and airlocks. They can also be used in construction of Exosuits. Screwdrivers are used to unscrew panels on IPCs and Cyborgs. Wrenches can be used in the construction of Exosuits and MODsuits. Wrenches are usually used to take things apart, like wall-girders or tables. Wirecutters are used to trim wires in exosuits and hacking Cyborgs. Used for hacking, removing cables, and cutting grilles. Contains 20 Fuel and can be refilled at a welding tank. Commonly used to repair damages on Bots, Cyborgs, Exosuits, and IPCs. Used in construction of Exosuits and Cyborgs, also used to heal burns inflicted on Cyborgs and IPCs.Ī handy tool used for repairs and deconstruction, make sure it's fueled and lit before use. The tools can range in usefulness but useful nevertheless.Ĭontains 7 slots and holds all standard tools you will need to assemble, fix, and deconstruct machines. Place it close to your R&D Console, then simply link the devices in the R&D Console's device linkage menu.Īs a roboticist, you start off the shift with a belt of tools essential to do your job. Once you have an Autolathe, simply print a Protolathe circuit board on the Circuit Imprinter, add stock parts from the Autolathe and you're done. To get the stock parts, just deconstruct one of your exosuit fabbers, then use the Autolathe to print more stock parts and rebuild the fabber.Īnother very handy machine you don't start with. You have access to tech storage, so it's usually a good idea to go there, get the circuit board and set one up in an area both you and the scientists can reach. It can make the various parts you need for bots, tools in case you need spares and much more. You don't start with one of those, but they are very useful both for you and for the scientists in RnD next door.
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